Celestial Powers

Explore planets and moons, claim artifacts, and master abilities forged from the stars. Constellation SMP’s power system works similarly to Glitch SMP — pick your loadout and rewrite the season.

Ability Rules

  • Loadout limit — Equip up to 2 Moon Abilities at a time.
  • Weapons excluded — Charon Dagger and Mimas Mace do not count toward the 2-ability limit.
  • Familiar system — Ability flow works similarly to the Glitch SMP ability system — swap, fight, and climb the celestial ladder.
Moon · Artifact

☾ Moon’s Corruption Form

After the lunar landing (July 20, 1969), astronauts lost contact — strange frequencies still echo from the Moon. Investigate the surface, survive Lunar Bears, and claim the artifact from the lander.

  • Event path — Lunar Bears → astronaut corpse → cave → lunar lander → boss forces PvP until half remain, then the boss fight. The lander holds the artifact.
  • Positional Lock — Lock another player in place for 10s (15-block radius, 1 min cooldown).
  • Lunar Summons — Call slightly bigger Lunar Bears to fight for you (1 min cooldown).
Planet · Sun

☀ Sun Blazing Glory

Channel the star at the heart of the constellation. Fire hits harder — and when you call Solar Impact, the sky itself answers.

  • Blazing Aura — Increased fire damage from regular fire.
  • Solar Impact — The sun falls on you and your opponent; both drop to half a heart, leaving a 30-block crater.
  • Brute Call — Summon a Piglin Brute (1 min cooldown).
  • Solar Barrage — Throw ghast fireballs (30s cooldown).
Ultimate · Eclipse

◉ Eclipse’s Red Light

Crafted by combining Moon + Sun abilities. Day and night bend to your will — and so can the fate of the season.

  • Eclipse — Change night and day on command.
  • Season’s End — Can end the whole server/season at will. Handle with care.
Planet · Jupiter

♃ Jupiter’s Godly Will of Flight

Astronauts reached a formed surface on the gas giant — then vanished. Something divine (or cosmic) still watches. Arrive, meet the man on the planet, retreat from the god boss until more celestial weapons are claimed.

  • Atmosphere Streams — Pull or push foes with Jupiter’s winds (Poison for 30s).
  • Wind Charges — Naturally create wind charges in combat.
  • Godly Ascent — Fly upward for 10s via levitation.
Planet · Neptune

♆ Neptune’s Coldest Imprisonment

Icy, slushy surface. A cosmic beast from Mercury left a crater — and silence. Melt the ice, follow the vanished trail to the space pad, and face Neptune’s boss (not the Mercury entity) — and retrieve the bodies of the lost astronauts.

  • Drown — Drown an enemy for 20s (2 min cooldown).
  • Ice Prison — Freeze a target in ice (3 min cooldown).
  • Freezing Streams — Water streams that freeze on impact (3 hearts/hit, 3-block ice radius, 5 min cooldown).
  • Spiky Terrain — Summon a glacier barrier (~50 blocks to escape) that lasts 3 minutes (5 min cooldown).
Planet · Uranus

♅ Uranus’s Greatest Wish

Extreme cold cut communications — exploration failed until Mercury’s gifts opened the way. Walk Uranus with Mercury abilities, find the body by the cave, and survive the Yeti Warden.

  • Event — Fight the Yeti Warden (recolored Warden). The boss forces the fight; survivors claim the weapon.
  • Deep Freeze — Freeze an opponent in place for 10s (3 min cooldown).
  • Glacial Wave — Freeze opponents for 20s.
  • Snowball Fight — Summon 10 snow golems that pelt your enemy; they can be killed or dissolve after ~1 minute (2 min cooldown).
  • Frostbite — Every hit applies frostbite for 1 second.
Planet · Mercury

☿ Mercury’s Hot as Fire God

The hottest surface in the system — instantly lethal. When the entity appears on Earth’s surface, the world scorches and players become the prey.

  • Inferno Strike — Set foes ablaze with major fire damage (about half health per attack).
  • Lava Trap — Place people in lava.
  • Fire Aspect — Fire Aspect on your sword and all other weapons.
  • Hellish Rain — Soar on lava for 10s, then crash down — carving a small hole that fills with lava for 30s before the ground restores (1 min cooldown).
Planet · Venus

♀ Venus’s Acid and Gas Imperium

Acid rain greets landing crews. Face Aphrodite — god of love and beauty — and turn heat and acid into weapons of empire.

  • Acid Rain Cascade — Every 3rd successful hit releases 3 acid rain drops; each deals 1 heart and can strike randomly within 30s.
  • Scorched Empire — Increases all fire damage you deal.
  • Newest Lakes — Trap an enemy under an acid lake in a tight 1×2 space — they cannot move (and you cannot interact into it) while poisoned for 10s (2 min cooldown).
Planet · Saturn Weapon

♄ Saturn’s Ring of Moons (Saturn Saw)

Wear the special Saturn Helmet and unleash a ring of lunar devastation. Push, blast, finish.

  • Ring Push — Knock enemies back, then fire 3 explosive moon blasts (roughly point-blank TNT vs Blast Protection II).
  • Final Blast — A finishing normal TNT-scale explosion.
  • Requirement — Must wear the Saturn Helmet. 30s cooldown.
Planet · Earth Artifact

♁ Earth’s Beautiful Pastoral Landscape (Earth Necklace)

Home-world summons inspired by Megumi-style techniques — combat packs, defensive lines, fun chaos, and village hero buffs.

  • Combat — 10 Wolves (2m CD); 2 Iron Golems (2m CD).
  • Defensive — 3 Pillagers (1m CD); healing pink sheep (heal faster with more; dissolve after ~2 min; 1 min CD per two sheep).
  • Fun — Warden (1 HP then regen, no health cap); Cows / Pigs / Sheep / Chickens (10s CD).
  • Extra — Strength II for 1m (2m CD); Speed I for 3m (4m CD); permanent Hero of the Village III.
Planet · Mars Tool

♂ Mars Favorite Little Place (Mars Rover Pickaxe)

Built for explorers. Low offense, high discovery — scan the red dunes and strip-mine like a rover.

  • Rover Dig — Mine in a 7×7 area.
  • Surface Scan — Scan a 75-block radius for players and loot.
  • Fortune IV — Fortune 4 on the pickaxe. Exploration first, sparring second.
Moon Weapon · Charon

☠ Charon’s Reaper

Weapon of Pluto’s shadow moon. Harvest hostiles into loyal Shadows — does not count toward the 2-ability limit (Charon Dagger).

  • Shadow Harvest — Kill a hostile mob → create a Shadow. One Shadow per mob type.
  • Army of Night — Shadows fight for you; higher XP means more Shadows.
  • XP Cost — Summoning drains XP.
Moon · Titan

◉ Titan’s Obliteration

Saturn’s great moon wraps you in smoke and stubborn resilience. You see clearly — everyone else suffers.

  • Passive — Resistance II.
  • Smoke Blindness — Cover an enemy’s screen with smoke (Blindness) for 7s (30s cooldown).
  • Smoke Screen — 20-block radius; only you see clearly — enemies get Wither.
Moon · Triton

◎ Triton’s Orbit

Neptune’s moon bends gravity and stretches every effect you land.

  • Extended Effects — Positive and negative effects last longer.
  • Orbit — Force an enemy to orbit you from 15 blocks out for 10s (1 min cooldown).
  • Gravitational Lock — Enemies cannot come within 2 blocks of you.
Moon · Ganymede

✦ Ganymede Magnate

Jupiter’s giant moon pulls players like iron filings — then answers with thunder.

  • Magnetic Pull — Yank nearby players toward you (1 min cooldown).
  • Thunder Strike — Lightning that deals double normal lightning damage (2 min cooldown).
Moon Weapon · Mimas

⚡ Mimas the God of Thunder (Mace)

Saturn’s cratered moon, forged into a thunder mace. Does not count toward the 2-ability limit.

  • Thunder Lock — Freeze for 3s; moving while locked electrocutes the target (2 min cooldown).
  • Lightning Fall — Fall at 3× speed; landing strikes like lightning.
  • Bolt Storm — Hurl lightning that chains into 5 bolts on your enemy, then electrocutes them for 10s (½ heart per second) (2 min cooldown).
Ultimate · Meteors

☄ Falling Stars — Meteors Falling Collapse

Lock the sky, lock your target, and drop a giant meteor. Season-defining ultimate power.

  • Dual Lock — Lock you and your target in place.
  • Meteor Strike — Giant meteor; target drops to half a heart; 30-block crater.
  • Cooldown — 3 minute cooldown.

How Celestial Powers Work

Powers are earned through exploration, events, and boss fights — no pay-to-win ability unlocks.

  1. Join Constellation SMP and gear up for planetary expeditions.
  2. Travel to custom planets and moons, follow event trails, and defeat celestial bosses.
  3. Claim artifacts and weapons — equip up to 2 Moon Abilities (Charon Dagger & Mimas Mace excluded from the limit).
  4. Combine Moon + Sun paths for ultimates like Eclipse’s Red Light, and climb toward meteor-scale finales.