Celestial Powers
Explore planets and moons, claim artifacts, and master abilities forged from the stars. Constellation SMP’s power system works similarly to Glitch SMP — pick your loadout and rewrite the season.
Ability Rules
- Loadout limit — Equip up to 2 Moon Abilities at a time.
- Weapons excluded — Charon Dagger and Mimas Mace do not count toward the 2-ability limit.
- Familiar system — Ability flow works similarly to the Glitch SMP ability system — swap, fight, and climb the celestial ladder.
☾ Moon’s Corruption Form
After the lunar landing (July 20, 1969), astronauts lost contact — strange frequencies still echo from the Moon. Investigate the surface, survive Lunar Bears, and claim the artifact from the lander.
- Event path — Lunar Bears → astronaut corpse → cave → lunar lander → boss forces PvP until half remain, then the boss fight. The lander holds the artifact.
- Positional Lock — Lock another player in place for 10s (15-block radius, 1 min cooldown).
- Lunar Summons — Call slightly bigger Lunar Bears to fight for you (1 min cooldown).
☀ Sun Blazing Glory
Channel the star at the heart of the constellation. Fire hits harder — and when you call Solar Impact, the sky itself answers.
- Blazing Aura — Increased fire damage from regular fire.
- Solar Impact — The sun falls on you and your opponent; both drop to half a heart, leaving a 30-block crater.
- Brute Call — Summon a Piglin Brute (1 min cooldown).
- Solar Barrage — Throw ghast fireballs (30s cooldown).
◉ Eclipse’s Red Light
Crafted by combining Moon + Sun abilities. Day and night bend to your will — and so can the fate of the season.
- Eclipse — Change night and day on command.
- Season’s End — Can end the whole server/season at will. Handle with care.
♃ Jupiter’s Godly Will of Flight
Astronauts reached a formed surface on the gas giant — then vanished. Something divine (or cosmic) still watches. Arrive, meet the man on the planet, retreat from the god boss until more celestial weapons are claimed.
- Atmosphere Streams — Pull or push foes with Jupiter’s winds (Poison for 30s).
- Wind Charges — Naturally create wind charges in combat.
- Godly Ascent — Fly upward for 10s via levitation.
♆ Neptune’s Coldest Imprisonment
Icy, slushy surface. A cosmic beast from Mercury left a crater — and silence. Melt the ice, follow the vanished trail to the space pad, and face Neptune’s boss (not the Mercury entity) — and retrieve the bodies of the lost astronauts.
- Drown — Drown an enemy for 20s (2 min cooldown).
- Ice Prison — Freeze a target in ice (3 min cooldown).
- Freezing Streams — Water streams that freeze on impact (3 hearts/hit, 3-block ice radius, 5 min cooldown).
- Spiky Terrain — Summon a glacier barrier (~50 blocks to escape) that lasts 3 minutes (5 min cooldown).
♅ Uranus’s Greatest Wish
Extreme cold cut communications — exploration failed until Mercury’s gifts opened the way. Walk Uranus with Mercury abilities, find the body by the cave, and survive the Yeti Warden.
- Event — Fight the Yeti Warden (recolored Warden). The boss forces the fight; survivors claim the weapon.
- Deep Freeze — Freeze an opponent in place for 10s (3 min cooldown).
- Glacial Wave — Freeze opponents for 20s.
- Snowball Fight — Summon 10 snow golems that pelt your enemy; they can be killed or dissolve after ~1 minute (2 min cooldown).
- Frostbite — Every hit applies frostbite for 1 second.
☿ Mercury’s Hot as Fire God
The hottest surface in the system — instantly lethal. When the entity appears on Earth’s surface, the world scorches and players become the prey.
- Inferno Strike — Set foes ablaze with major fire damage (about half health per attack).
- Lava Trap — Place people in lava.
- Fire Aspect — Fire Aspect on your sword and all other weapons.
- Hellish Rain — Soar on lava for 10s, then crash down — carving a small hole that fills with lava for 30s before the ground restores (1 min cooldown).
♀ Venus’s Acid and Gas Imperium
Acid rain greets landing crews. Face Aphrodite — god of love and beauty — and turn heat and acid into weapons of empire.
- Acid Rain Cascade — Every 3rd successful hit releases 3 acid rain drops; each deals 1 heart and can strike randomly within 30s.
- Scorched Empire — Increases all fire damage you deal.
- Newest Lakes — Trap an enemy under an acid lake in a tight 1×2 space — they cannot move (and you cannot interact into it) while poisoned for 10s (2 min cooldown).
♄ Saturn’s Ring of Moons (Saturn Saw)
Wear the special Saturn Helmet and unleash a ring of lunar devastation. Push, blast, finish.
- Ring Push — Knock enemies back, then fire 3 explosive moon blasts (roughly point-blank TNT vs Blast Protection II).
- Final Blast — A finishing normal TNT-scale explosion.
- Requirement — Must wear the Saturn Helmet. 30s cooldown.
♁ Earth’s Beautiful Pastoral Landscape (Earth Necklace)
Home-world summons inspired by Megumi-style techniques — combat packs, defensive lines, fun chaos, and village hero buffs.
- Combat — 10 Wolves (2m CD); 2 Iron Golems (2m CD).
- Defensive — 3 Pillagers (1m CD); healing pink sheep (heal faster with more; dissolve after ~2 min; 1 min CD per two sheep).
- Fun — Warden (1 HP then regen, no health cap); Cows / Pigs / Sheep / Chickens (10s CD).
- Extra — Strength II for 1m (2m CD); Speed I for 3m (4m CD); permanent Hero of the Village III.
♂ Mars Favorite Little Place (Mars Rover Pickaxe)
Built for explorers. Low offense, high discovery — scan the red dunes and strip-mine like a rover.
- Rover Dig — Mine in a 7×7 area.
- Surface Scan — Scan a 75-block radius for players and loot.
- Fortune IV — Fortune 4 on the pickaxe. Exploration first, sparring second.
☠ Charon’s Reaper
Weapon of Pluto’s shadow moon. Harvest hostiles into loyal Shadows — does not count toward the 2-ability limit (Charon Dagger).
- Shadow Harvest — Kill a hostile mob → create a Shadow. One Shadow per mob type.
- Army of Night — Shadows fight for you; higher XP means more Shadows.
- XP Cost — Summoning drains XP.
◉ Titan’s Obliteration
Saturn’s great moon wraps you in smoke and stubborn resilience. You see clearly — everyone else suffers.
- Passive — Resistance II.
- Smoke Blindness — Cover an enemy’s screen with smoke (Blindness) for 7s (30s cooldown).
- Smoke Screen — 20-block radius; only you see clearly — enemies get Wither.
◎ Triton’s Orbit
Neptune’s moon bends gravity and stretches every effect you land.
- Extended Effects — Positive and negative effects last longer.
- Orbit — Force an enemy to orbit you from 15 blocks out for 10s (1 min cooldown).
- Gravitational Lock — Enemies cannot come within 2 blocks of you.
✦ Ganymede Magnate
Jupiter’s giant moon pulls players like iron filings — then answers with thunder.
- Magnetic Pull — Yank nearby players toward you (1 min cooldown).
- Thunder Strike — Lightning that deals double normal lightning damage (2 min cooldown).
⚡ Mimas the God of Thunder (Mace)
Saturn’s cratered moon, forged into a thunder mace. Does not count toward the 2-ability limit.
- Thunder Lock — Freeze for 3s; moving while locked electrocutes the target (2 min cooldown).
- Lightning Fall — Fall at 3× speed; landing strikes like lightning.
- Bolt Storm — Hurl lightning that chains into 5 bolts on your enemy, then electrocutes them for 10s (½ heart per second) (2 min cooldown).
☄ Falling Stars — Meteors Falling Collapse
Lock the sky, lock your target, and drop a giant meteor. Season-defining ultimate power.
- Dual Lock — Lock you and your target in place.
- Meteor Strike — Giant meteor; target drops to half a heart; 30-block crater.
- Cooldown — 3 minute cooldown.
How Celestial Powers Work
Powers are earned through exploration, events, and boss fights — no pay-to-win ability unlocks.
- Join Constellation SMP and gear up for planetary expeditions.
- Travel to custom planets and moons, follow event trails, and defeat celestial bosses.
- Claim artifacts and weapons — equip up to 2 Moon Abilities (Charon Dagger & Mimas Mace excluded from the limit).
- Combine Moon + Sun paths for ultimates like Eclipse’s Red Light, and climb toward meteor-scale finales.